#include "ActorTrackingComponent.h" void UActorTrackingComponent::ToggleIcon(bool Visible) { } void UActorTrackingComponent::ShowAlwaysOn() { } void UActorTrackingComponent::OnHoldTAB(bool IsDown) { } bool UActorTrackingComponent::IsIconVisible() const { return false; } UActorTrackingComponent::UActorTrackingComponent() { this->WidgetType = NULL; this->VisibleOnHoldTAB = true; this->VisibleFromStart = false; this->bIconHidden = false; }