#include "ActorContextWidget.h" void UActorContextWidget::Update(UPrimitiveComponent* InContextPrimitive) { } void UActorContextWidget::Show(UPrimitiveComponent* InContextPrimitive) { } UActorContextWidget::UActorContextWidget() : UUserWidget(FObjectInitializer::Get()) { this->ContextActor = NULL; this->ContextPrimitive = NULL; }