#include "ActivitySubSystem.h" void UActivitySubSystem::StartActivity(const APlayerState* PlayerState, const UGameActivityType* Activity) { } void UActivitySubSystem::ShowPlayerReviewUI(bool ReviewActiveMatch) { } bool UActivitySubSystem::PlayerReviewUIAvailable(bool ReviewActiveMatch) { return false; } void UActivitySubSystem::EndActivity(const APlayerState* PlayerState, const UGameActivityType* Activity) { } UActivitySubSystem::UActivitySubSystem() { }