#include "ActivationOjective.h" #include "Net/UnrealNetwork.h" void UActivationOjective::OnRep_ObjectivesToFind(int32 prevAmount) { } void UActivationOjective::OnRep_ObjectivesFound(int32 prevAmount) { } void UActivationOjective::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UActivationOjective, ObjectivesFound); DOREPLIFETIME(UActivationOjective, ObjectivesToFind); } UActivationOjective::UActivationOjective() { this->ObjectivesFound = 0; this->ObjectivesToFind = 0; }