#include "AcceptInviteBlueprintCallProxy.h" UAcceptInviteBlueprintCallProxy* UAcceptInviteBlueprintCallProxy::AcceptInvite(UObject* NewWorldContextObject, const FString& ListName, const FString& UserId) { return NULL; } UAcceptInviteBlueprintCallProxy::UAcceptInviteBlueprintCallProxy() { this->WorldContextObject = NULL; }