#pragma once #include "CoreMinimal.h" #include "ConvexMeshWithCachedTreeComponent.h" #include "MeshBoxProperties.h" #include "CSGBoxComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGBoxComponent : public UConvexMeshWithCachedTreeComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMeshBoxProperties Properties; UCSGBoxComponent(); };