#pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "WidgetAnimationSettings.generated.h" USTRUCT(BlueprintType) struct FWidgetAnimationSettings { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float PlaybackSpeed; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TEnumAsByte PlayMode; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bRestoreState; FSD_API FWidgetAnimationSettings(); };