#pragma once #include "CoreMinimal.h" #include "ReactiveTerrain.h" #include "Templates/SubclassOf.h" #include "StatusEffectReactiveTerrain.generated.h" class UStatusEffect; UCLASS(Blueprintable) class UStatusEffectReactiveTerrain : public UReactiveTerrain { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf StatusEffect; public: UStatusEffectReactiveTerrain(); };