#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "SoftIconWithColor.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FSoftIconWithColor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Icon; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Tint; FSD_API FSoftIconWithColor(); };