#pragma once #include "CoreMinimal.h" #include "VanityItem.h" #include "SideburnsVanityItem.generated.h" class USkeletalMesh; class UVanityAnimInstance; UCLASS(Blueprintable, EditInlineNew) class USideburnsVanityItem : public UVanityItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Mesh; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr AnimInstance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool RequiresSlimArmor; public: USideburnsVanityItem(); };