#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "ReactiveTerrainTrackerComponent.generated.h" UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UReactiveTerrainTrackerComponent : public UActorComponent { GENERATED_BODY() public: UReactiveTerrainTrackerComponent(); };