#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "RaycastDebugProbe.generated.h" class UTerrainType; UCLASS(Blueprintable) class ARaycastDebugProbe : public AActor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainType* TerrainType; ARaycastDebugProbe(); };