#pragma once #include "CoreMinimal.h" #include "PerkClaimEntry.h" #include "PerkClaimsSave.generated.h" USTRUCT(BlueprintType) struct FSD_API FPerkClaimsSave { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray PerkEntries; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool HasResetPerks2; public: FPerkClaimsSave(); };