#pragma once #include "CoreMinimal.h" #include "Components/PointLightComponent.h" #include "NegPointLightComponent.generated.h" UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UNegPointLightComponent : public UPointLightComponent { GENERATED_BODY() public: UNegPointLightComponent(); };