#pragma once #include "CoreMinimal.h" #include "DamageCondition.h" #include "MultiDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class UMultiDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) TArray Conditions; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool RequireAllTrue; public: UMultiDamageCondition(); };