#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "ItemSkinSettings.generated.h" class UItemSkin; class UItemSkinSet; UCLASS(Blueprintable) class FSD_API UItemSkinSettings : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UItemSkinSet* StockSet; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray LoadedSkins; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray FindableSkins; public: UItemSkinSettings(); };