#pragma once #include "CoreMinimal.h" #include "RoomFeature.h" #include "RoomLinePoint.h" #include "FloodFillLine.generated.h" class UFloodFillSettings; UCLASS(Blueprintable, EditInlineNew) class UFloodFillLine : public URoomFeature { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* WallNoiseOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* CeilingNoiseOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* FloorNoiseOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool UseDetailNoise; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Points; public: UFloodFillLine(); };