#pragma once #include "CoreMinimal.h" #include "SingleUsableComponent.h" #include "EventRewarderUsableComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UEventRewarderUsableComponent : public USingleUsableComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText RewardUseText; public: UEventRewarderUsableComponent(); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) FText CreateUseText(int32 blankSchematicCount) const; };