#pragma once #include "CoreMinimal.h" #include "DeepDiveItem.h" #include "DeepDiveSave.generated.h" USTRUCT(BlueprintType) struct FDeepDiveSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDeepDiveItem NormalSave; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDeepDiveItem EliteSave; FSD_API FDeepDiveSave(); };