#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "DanceItem.h" #include "DanceSettings.generated.h" UCLASS(Blueprintable) class UDanceSettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray DanceMoves; UDanceSettings(); };