#pragma once #include "CoreMinimal.h" #include "BiomeEnemyEntry.generated.h" class UEnemyDescriptor; USTRUCT(BlueprintType) struct FBiomeEnemyEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UEnemyDescriptor* enemy; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IsDistruptive; FSD_API FBiomeEnemyEntry(); };