#include "EnemyComponent.h" UEnemyID* UEnemyComponent::GetID() { return NULL; } FText UEnemyComponent::GetFamilyName() const { return FText::GetEmpty(); } UTexture2D* UEnemyComponent::GetFamilyIcon() const { return NULL; } UEnemyComponent::UEnemyComponent() { this->Family = NULL; this->KillShout = NULL; this->EnemyID = NULL; }