#include "DrinkEffectComponent.h" void UDrinkEffectComponent::StopEffect() { } void UDrinkEffectComponent::OnChangedCharacter(APlayerCharacter* changedToCharacter, UClass* DrinkEffectClass) { } bool UDrinkEffectComponent::GetActivateOnlyWhenDrinking() const { return false; } UDrinkEffectComponent::UDrinkEffectComponent() { this->BeerEffectDurationSeconds = 15.00f; this->AutoDestroy = true; this->EffectIsActive = false; this->ActivatesOnlyOnceWhenDrinking = false; }