#include "DialogDataAsset.h" int32 UDialogDataAsset::SelectIndex(UObject* WorldContext) { return 0; } bool UDialogDataAsset::SelectEntry(UObject* WorldContext, FDialogStruct& Dialog) { return false; } FDialogStruct UDialogDataAsset::GetShout(int32 Index) const { return FDialogStruct{}; } UDialogDataAsset::UDialogDataAsset() { this->Enabled = true; this->AudioOnly = false; this->SelectUsingWeight = false; this->ShoutDelay = 0.00f; this->ShoutCoolDown = 2.00f; this->ShoutChance = 1.00f; }