From ec7b2cbd12388391cbc054a667f5c7a48e3a4adf Mon Sep 17 00:00:00 2001 From: CatAClock Date: Mon, 9 Jun 2025 19:29:07 -0700 Subject: [PATCH] Access & Check --- board.tscn | 22 +++++++++++++++++++--- game.gd | 21 ++++++++++++--------- 2 files changed, 31 insertions(+), 12 deletions(-) diff --git a/board.tscn b/board.tscn index 5415378..300345b 100644 --- a/board.tscn +++ b/board.tscn @@ -1,16 +1,18 @@ [gd_scene load_steps=10 format=3 uid="uid://d0qyk6v20uief"] -[ext_resource type="Script" path="res://generator.gd" id="1_ckrtr"] -[ext_resource type="Script" path="res://game.gd" id="1_f1l42"] +[ext_resource type="Script" uid="uid://dyqw4lpfqhgmb" path="res://generator.gd" id="1_ckrtr"] +[ext_resource type="Script" uid="uid://dysg515hr11cc" path="res://game.gd" id="1_f1l42"] [ext_resource type="PackedScene" uid="uid://dl8ctpb4nx5b4" path="res://ChessScenes/pawn.tscn" id="3_871tv"] [ext_resource type="PackedScene" uid="uid://cu208w2aj6qnh" path="res://ChessScenes/bishop.tscn" id="4_f2vpi"] [ext_resource type="PackedScene" uid="uid://cl7imfd1umhvu" path="res://ChessScenes/rook.tscn" id="5_lwy4i"] [ext_resource type="PackedScene" uid="uid://bgd6ldfcm8hie" path="res://ChessScenes/knight.tscn" id="6_ta68t"] [ext_resource type="PackedScene" uid="uid://1sle88win6dm" path="res://ChessScenes/queen.tscn" id="7_7creb"] [ext_resource type="PackedScene" uid="uid://yqfgmt234xui" path="res://ChessScenes/king.tscn" id="8_vvr6q"] -[ext_resource type="Script" path="res://game_win.gd" id="9_ww6wk"] +[ext_resource type="Script" uid="uid://bombmbttl3o7n" path="res://game_win.gd" id="9_ww6wk"] [node name="Board" type="Control"] +accessibility_name = "Root" +accessibility_description = "The node that houses everything." layout_mode = 3 anchors_preset = 0 offset_right = 40.0 @@ -19,6 +21,8 @@ script = ExtResource("1_f1l42") BoardPath = NodePath("Flow") [node name="Flow" type="FlowContainer" parent="."] +accessibility_name = "Flow" +accessibility_description = "The game board" layout_mode = 0 script = ExtResource("1_ckrtr") Pawn = ExtResource("3_871tv") @@ -29,12 +33,16 @@ Queen = ExtResource("7_7creb") King = ExtResource("8_vvr6q") [node name="GameWin" type="Control" parent="."] +accessibility_name = "Win" +accessibility_description = "Node that houses a script." anchors_preset = 0 offset_right = 40.0 offset_bottom = 40.0 script = ExtResource("9_ww6wk") [node name="Promotion" type="Panel" parent="."] +accessibility_name = "Promotion" +accessibility_description = "A panel that houses buttons for promoting." visible = false layout_mode = 0 offset_left = 531.0 @@ -43,6 +51,8 @@ offset_right = 731.0 offset_bottom = 330.0 [node name="Rook" type="Button" parent="Promotion"] +accessibility_name = "Rook" +accessibility_description = "Promote a pawn to a rook." layout_mode = 0 offset_left = 8.0 offset_top = 10.0 @@ -51,6 +61,8 @@ offset_bottom = 41.0 text = "Rook" [node name="Bishop" type="Button" parent="Promotion"] +accessibility_name = "Bishop" +accessibility_description = "Promote a pawn to a bishop." layout_mode = 0 offset_left = 68.0 offset_top = 10.0 @@ -59,6 +71,8 @@ offset_bottom = 41.0 text = "Bishop" [node name="Knight" type="Button" parent="Promotion"] +accessibility_name = "Knight" +accessibility_description = "Promote a pawn to a knight." layout_mode = 0 offset_left = 9.0 offset_top = 50.0 @@ -67,6 +81,8 @@ offset_bottom = 81.0 text = "Knight" [node name="Queen" type="Button" parent="Promotion"] +accessibility_name = "Queen" +accessibility_description = "Promote a pawn to a queen." layout_mode = 0 offset_left = 79.0 offset_top = 52.0 diff --git a/game.gd b/game.gd index 6e376f1..d48651d 100644 --- a/game.gd +++ b/game.gd @@ -98,16 +98,14 @@ func _on_flow_send_location(Location: String): func UpdateGame(cell): SelectedNode = "" - if Turn == 0: - Turn = 1 - else: - Turn = 0 - - # get the en-passantable pieces and undo them var things = Flow.get_children() + # get the en-passantable pieces and undo them for i in things: if i.get_child_count() != 0 && i.get_child(0).name == "Pawn" && i.get_child(0).PieceColor == Turn && i.get_child(0).EnPassant == true: i.get_child(0).EnPassant = false + # This changes the color to regular white. For kings. + elif i.get_child_count() != 0: + i.get_child(0).modulate = Color(1, 1, 1, 1) # Remove and add the abilities once they are either used or not used if cell.get_child(0).name == "Pawn": @@ -122,6 +120,12 @@ func UpdateGame(cell): # King checking. CheckKing(things) + SelectedNode = "" + + if Turn == 0: + Turn = 1 + else: + Turn = 0 # Below is the movement that is used for the pieces func GetMovableAreas(): @@ -387,13 +391,12 @@ func IsNull(Location): # Checking for a king. func CheckKing(Children): for i in Children: - if not IsNull(i.get_path()): + if i.get_child_count() != 0: SelectedNode = str(i.name) - print(SelectedNode) GetMovableAreas() # Helper function func IsKing(Location): var TheNode = Flow.get_node_or_null(Location) if TheNode != null && TheNode.get_child_count() != 0 && TheNode.get_child(0).PieceColor != Turn && TheNode.get_child(0).name == "King": - print("Check!"); + TheNode.get_child(0).modulate = Color(1, 0, 0, 1)